Civilization’s Destiny is a 3D role-playing video game set in a fictional ancient world that follows the tales of Greek mythology. Players choose a god character that determines the powers and weapons they are bestowed. The player followed adventures and missions that pertain to their chosen god character. Civilization’s Destiny is unlike other established video-games that are based on mythology. In particular, each character leads the player to completely different adventures and contains different goals. Civilization’s Destiny is formatted to be played on the Wii software so that the game simulates the world to provide a feeling of realism and creative action play. Civilization’s Destiny not only provides a learning experience of Greek mythology, but it also employs interactive technology that provides an unbelievably detailed game world that allows for an unprecedented level of freedom to choose different adventures. Civilization’s Destiny is a role-playing game that follows the adventures of a god who takes on action-packed adventures in order to save civilization.
2. AUDIENCE ANALYSIS
a. TARGET MARKET
Due to the mature content, themes and violence, Civilization’s Destiny is designed for mature audiences only, players ages 15+. The game is intended to have a similar appeal to gamers who enjoy games such as God of War and Grand Theft Auto. The tasks are designed to be gruesome battle scenes that depict intense blood and deaths. However, the game depicts violence that is less nauseating than scenes found in God of War. 
Also, the design of the game is not easy to follow; rather, the player must make his own decisions in taking the next step. The game is simulated to exhibit qualities of decision making games that evolve the game. Civilization’s Destiny is designed for video-gamers who get bored with the same video world that contains repetitive adventures and combat.
Although there is a rapid growth in online multiplayer games, Civilization’s Destiny will not fit into this category. The game design will only support up to two players; anymore and the balance of the game would be destroyed by confusion. Also, Civilization’s Destiny does not want to leave out gamers who do not have access to the Internet. Similarly, gamers’ comments have shown that they would not enjoy playing the similar game, God of Wars, if it were multiplayer.
b. REQUIRED ENTRY BEHAVIORS
Civilization’s Destiny is a new form of game that requires the player to physically engage in on-screen combat rather than with the conventional moving of thumbs and fingers on a joystick. Civilization’s Destiny is designed to be played only on with the Wii Nintendo Console. Civilization’s Destiny promotes physical agility during game play. In order to fully experience the game, the player must be able to visually perceive the entire screen, listen for game events and signals, and physically react in demanding situations; these physical actions include, but are not limited to, hitting, swinging, jumping, and running and squatting. Therefore, this game is intended for gamers who are able, and gamers who enjoy physically interacting with the game in order to feel a heightened sense of realistic experience.
Actions involved during play are not particularly embarrassing; however, the gamer should allot enough space as to physically engage in the game without harming other people or objects. Civilization’s Destiny does allow for a two-player level in which the gamer should have two Wii Remotes; a second balance board is an optional addition that can enhance both players’ intensity of play.
Civilization’s Destiny unfolds to display complicated combat scenes in which the player must be able to anticipate the enemy’s move. Such behavior requires a gamer who has experience in action games. Also, the gamer must enjoy the freedom to decide which combats to partake in. Gamers who have experience in action-adventure will be able to apply their experience in this game; however, because this game requires physical interaction, these gamers will not necessarily have a significant advantage over players who are not experienced in this particular genre.
3. GAME DESIGN
a. TOP LEVEL ISSUES
The game is called Civilization’s Destiny for two reasons. First, destiny is a theme that resonates throughout Greek mythology. As it pertains to this game, it is up to the gamer to decide the destiny of the civilization. Will the gamer be able to save the home state from a dragon that is terrorizing civilians? Civilization’s destiny is in the hands of the gamer.
Wii will enhance the gaming experience by providing gamers a set of tools that allow them to reach new standards in realisms and interactivity. The Nintendo Wii console allows a player to use a cordless Wii Remote that the player moves to emulate the actions in the game. The game allows for players to win with the sole use of the Wii Remote; however, additional input devices will enhance the experience of the game. For example, the balance board will allow for players to squat behind rocks and other objects to defend themselves against attacking enemies. This allows the player to actually embody their character. In addition, a sword input device will also allow the player to feel as if they are actually fighting off the enemy.
The design of Civilization’s Destiny straddles three genres in order to merge different types of gamer targets. In particular, Civilization’s Destiny combines role-playing with adventures that are action packed. Missions are won with a tactical, decision based strategy Civilization’s Destiny in essence is a role-playing game because the player assumes the life of a Greek god or goddess and the story unravels following the designated character. The game follows the adventures that pertain to that particular god or goddess and revolve around combat in which the character will chase and evade enemies.
Unlike God of War, Civilization’s Destiny will not contain explicit sexual situations, naked bodies and extreme violence. Civilization’s Destiny will be more suited for people who enjoy partaking in less gruesome action. However, this is not to say that the content leaves out slicing, shooting, or other methods of killing. Also, it should be remembered that this game is intended for the Wii Nintendo Console in which the player will be actively moving to make killing motion. Also, the game will contain mild sexual content in order to attract to the targeted audience. Because of the described content, the game will be rated for Mature Audiences, ages 15+.
b. GAME MECHANICS
CORE GAME PLAY ACTIVITIES
The game will be played from the perspective of a god or goddess that travels the ancient land of Greece. Civilization’s Destiny will take place in a mythical land covered in greenery, rendering hills, and next to a large body of water. Humans, gods, and mythical creatures inhabit Greece and interact with the gamer’s character. The core activity of the game will involve actions that are involved with battle.
The character’s behavior and actions will be defined by the conventions defined by the character. Depending on the gamer’s choice of character, key interactions will vary. Each god and goddess possesses different powers and weapons based on their mythological stories; these characteristics define the activities in which the gamer will partake in. For example, Athena will only fight to defend her home state from enemies by using reason and intelligent to outsmart the enemies while Apollo will carry a bow and arrow and actively seek out enemies to slay them. Also, the gamer’s adventures will follow the mythological tales that their character is based on. For example, the Apollo character will slay the dragon Python, fight against the giant Tityos, and battle in the Trojan War.
Although characters will have different approaches to fight, the core gaming activities will predominantly consist of the following characteristics:
- Offensive moves will include swinging a weapon of some form, shooting a bow and arrow, or punching the enemy.
- Defensive moves will include hiding behind objects and dodging attacks.
CORE GAME PLAY DYNAMICS
One common criticism of games is that they are too repetitive. Civilization’s Destiny is created with a unique play action more akin to creative adventure rather than repetitive fighting. For example, the player’s world revolves around accurate Greek myths that pertain to their god character. Each combat is well-conceived to open up a variety of strategic approaches that follow the chasing and evading dynamic with the ultimate goal of survival. For example, the character has the option to outwit the enemy with a variety of methods to lead the enemy to its own demise or utilize the weapon to actively slaughter the enemy. Chasing and evading, is satisfying on its own, but each level and adventure will require different strategies and varying weapons that will expand the activities of the game.
Civilization’s Destiny fuses videogame play with exercise and shows the potential to increase physical activity and health in gamers. This game encourages the player to perform different moves that can be likened to a martial arts form of exercise. In particular, the game promotes the gamer to perform acts of swinging and punching arms, squatting, jumping, and running in place.
Not all of the enemies’ moves and spells can be blocked; therefore, the game design will allow the character to dodge and hide from the enemy. In order to effectively and accurately move away from the enemy, the gamer must move quickly and strategically. In doing so, the gamer will be compelled to jump, squat, and lean on the balance board. Also, running in place can propel the character to extreme speed.
The interactive play will be limited to those that are actually physically able to swing the Wii Remote and move on the balance board. The game will only playable on the Wii Nintendo console; the game is not engineered to be played using the traditional joystick. Civilization’s Destiny is designed to involve the player as much as possible in the fantastical game world; players will be forced to use innovative Wii tools in order to partake in the game. However, the gamer is not required to play with a balance board; the balance board is only used to enhance the player’s ability to feel part of the world. As stated previously in the document, the game will only support two players. The players will play simultaneously as a team to defeat the enemy.
c. OTHER DESIGN CONSIDERATIONS
GRAPHIC INSPIRATIONS AND ARTISTIC STYLE
Realistic, informational graphics and scenic displays are combined with the gameplay in several ways to produce a particular effect on the gaming experience. The player is able to interact with the details of the game world, including weapons, natural objects. Therefore, the graphics will be very detailed and equivalent to real-life. This means the fight scenes will include blood and gory detail. It will be necessary for every scene to have its appropriate detail in order to heighten the player’s experience.
The graphic art will provide dramatic characters that will allow the gamer to symbolically embody a particular archetype from a fantastical culture. In order to achieve this feeling, the graphics will be 3 dimensional in which the character can move just like walking in real life. This particular art will give the gamer freedom to experience actions and possibilities to which real-life does not normally provide the opportunity. These forces and possibilities exist only within this world and thus details should give the gamer the most realistic experience possible.
The combination of imagery, sound and real-life interaction make it possible for the gamer to experience the world that is displayed on the screen. Sound will be just as significant to the gaming experience as the graphics. Because of the mythical nature of the game, narration will play an important role in guiding the gamer through the game. A narrator’s voice will provide the back-story that will explain the purpose of different action sequences. There will be an option to turn off the narration and use subtitles instead.
Special effect sounds will be specific to the mature action-adventure genre of the game. During fight scenes, slicing, hitting, shooting and other actions performed during combat will have audible sound effects. Mythical sound effects will include sounds pertaining to healing powers and supernatural swiftness of the god character. Other sound effects will include, panting while running, the swift air from the shot of a bow and arrow or swing of a weapon, cries of pain, and an eerie breeze while waiting for the enemy to appear.
The game will feature an intense genre of music that will set the forceful, fighting mood of the game. Civilization’s Destiny will blend different types of music that will transition smoothly from challenging, tense battle music to celebratory or defeated music, to relaxing music while moving between adventures.
The game is not about on particular feature ie. sound, graphics, or fighting; rather, Civilization’s Destiny is about creating a game that is realistic in which players are allowed the freedom to make their own decisions and engross themselves in the actions that are taking place onscreen. The game is a stunning action-adventure game that contains graphic violence, but not brutality gruesome, a new form of interactive gameplay and dramatic scenery of Greece. The real-life play is an inventive achievement for role-playing, action-adventure games. Character renderings are artistically achieved with personal weapons and powers. Violence is captured in an entertaining manner that does not take away from the goal of the game. The gameplay follows a simple ‘beat the enemy’ dynamic, but is layered in an amusing structure that unfolds as the character progresses through the extremely well-engineered storyline. Civilization’s Destiny provides an abundance of characters to choose from, each of which divulge in different storylines, adventures, and missions. This game is for those who enjoy lengthy, challenging games that are composed with great creativity and intense action scenes that are not overwhelmingly gory.
 The following quote is used to explain God of War “brutally realistic and ridiculously gory action game”: ShawdowGuardian9 (2007). God of War. Retrieved September 21, 2009, from Gamfaqs.com website: http://www.gamefaqs.com/console/ps2/review/R112423.html.
 Many bloggers on several different postings have not liked the idea of God of War as a multi-player game: ArksCovenant (2006). God of War (PS2). Retrieved September 24, 2009, from Playstation.com website: http://boardsus.playstation.com/playstation/board/message?board.id=godofwar2&message.id=843.
 God of War can turn away gamers due to the elaborate, unnecessary depictions: Padilla, R. M., (2005). Reviews: God of War. Retrieved September 24, 2009, from Gamespy.com: http://ps2.gamespy.com/playstation-2/god-of-war/598019p1.html.
 Parents are concerned that the active motion of killing will significantly increase levels of aggression in children: Mavov.org (2007). Jack Thompson V.S. Wendy’s. Retrieved September 24, 2009, from Mavav.org website: http://www.mavav.org/.
 Research has shown that gamers tent to enjoy sexual content in videogames: Terdiman, D. (2006). Sex, schmoozing and video games. Retrieved September 22, 2009, from CNET News website: http://news.cnet.com/Sex,-schmoozing-and-video-games/2100-1043_3-6081901.html.
 A dragon that lived in the caves of Mount Parnassus
 The Titan who attacked Apollo’s mother
 Apollo shot arrows into the Greek troops that infected them with the plague
 Explain the different types of core dynamics: Brathwaite, B., & Schreiber, I. (2009). Challenges for game designers. Boston, MA: Course Technology/Cengage Learning.